Welcome to Firebrandx's custom NTSC profiles page for the XRGB-mini Framemeister!
This page will serve as a reference guide for the various integer-based (and some non-integer) NTSC profiles for the XRGB-mini Framemeister. Provided on this page are thumbnail links to each console, expansion and/or adapter device. When you click on these thumbnails, you'll be taken to a detailed breakdown of the entry values for the profiles of that hardware, as well as demonstration pics (50% resized) of the profiles in action.
Donations are welcome and will go towards expanding hardware coverage like PC Engine, 32X, etc. Much appreciated!
News January 9th, 2017:
Started working on 720 profiles for all the systems (will wait until I have done most of them before uploading a new package). Had the pleasure of borrowing a Neo Geo console to make profiles for both 720 and 1080, and I must say the RGB quality was superb (it was one of the pre-80,000 serial numbered consoles). Back when the Neo Geo was new, I owned an AES, but only ever had composite video for it at the time, which of course looks especially bad on the Neo. So seeing glorious pure RGB scaled perfectly on my 55 inch display for the AES was awesome, and makes me want to invest in the system again some time down the road. Perhaps when and if Krikzz makes an Everdrive cart for it.
In other news, now that I've started to collect HDMI solutions like the N64 UltraHDMI and the Nintendo AVS, I began to realize my 55 inch Sony display wasn't treating digital RGB properly. Investigating the numerous menu options on the Sony, I found there's a setting for RGB color range. By default, my display had this set to "Auto", but apparently this setting was treating every feed as limited color range and would set the diplay for "Limited" range mode. Well as it turns out, HDMI consoles like the N64 Ultra and AVS are designed based on "Full" RGB color range. I changed my display to "Full" instead of "Auto", and then discovered I needed to set the brightness function to exactly 50/100. This was the only position of brightness that neither crushed dark colors, nor washed blacks out with grey. So what does all this mean in regards to the Framemeister? Well it means I now have to go back and recalibrate the profiles such that everything appears as it should with the new display settings now being at full RGB range and 50/100 brightness. Thankfully this has been an easy fix of just turning the Framemeister brightness down to a maximum of 25 (the original Framemeister default). However, I found a brightness of 21 gets rid of noise in the blacks surrunding the active game graphics. With this being the case, I'm going to also revamp the SNES profiles to no longer use horizontal masking. Such masking is heavily reliant on perfect centering, wich may be different from one person's setup to the next. I recall running into this issue with the Genesis profile masks, where eventually I have to make 'universal' Genesis profiles that had no horizontal masking.
Lastly, I should be getting in a loaned 32X this week to hit up profiles for that. This will leave just the Dreamcast left of the Sega line of consoles (which I have and will make more profiles for when I get back around to it).
News December 25th, 2016:
Special Christmas package uploaded! Sega Saturn and Neo Geo profiles are now included, along with a special Game Boy Interface Low Latency boot file for the Gamecube's Game Boy Player. This build has square pixel aspect ratio set as default, which gets rid of shimmering artifacts in horizontal scrolling of Game Boy games.
News December 19th, 2016:
More good news! RetroRGB is helping out BIG TIME by shipping me all the remaining major consoles still needing profiles! This includes PCE, Jaguar, & Neo Geo to name a few. This combined with my recent purchase of the Sega Saturn will flesh out the profile options in a major way! I'm hard at work revamping all the profiles right now, so expect a big update package for the new year!
News December 17th, 2016:
I'm sure most of you have heard the news that the Framemeister will only be in production through 2017. In 2018, the product will be discontinued and the remaining stock sold while they have it. Hopefully this will push Micomsoft into designing a new and better upscaler that improves on the problems that have plagued the Framemeister.
Going forward, I will be returning to profile development in order to make the existing profiles better than ever. For example, I'm going to add in zoom setting support for all inputs in a given profile instead of just one. So if you load say a SNES RGB profile, the zoom settings will work for Video, S-Video, and RGB instead of currently only supporting RGB.
Last but not least, a big THANK YOU to those that donated! I've was able to order a Sega Saturn original model console, so get ready NTSC Saturn fans for 'official' profiles soon! The console is scheduled to arrive Thursday, so expect to see Saturn profiles available after Christmas. Cheers!
Before You Begin:
1. It's essential to remember that as of firmware revision 2.02 for the Framemeister, ONLY 20 profiles can be accessed from the Framemeister's onscreen menu system. As such, you'll want to pick your 20 most important profiles to put on your microSD card, with the rest being stored elsewhere if needed.
2. Certain settings will not load from the profile unless you use "Load" instead of "Load_Select". For example, In order for "Zoom" to be turned on from the profile, you have to use the "Load" option.
3. Next, these profiles are only designed for the specific input type they are listed for, and are only designed to work with 1080p output. So in other words, attempting to use a D-terminal profile for your S-Video cable will likely not work as intended.
4. Lastly, please read my article on the finer points of custom profile use and some important aspects of the Framemeister's various functions. This can be viewed here: Important General Framemeister Notes
I also wrote an article detailing my quest for pixel perfection started in the late 1980's:
All images and content found on this page are copyrights of their respective holders.