SNES Controller Render I obsessed over the challenge of making the most accurate render of a SNES controller (European version) ever. I used bump-mapping to simulate the grain of the plastic, and 'thickened' splines to recreate the supple curves.
I obsessed over the challenge of making the most accurate render of a SNES controller (European version) ever. I used bump-mapping to simulate the grain of the plastic, and 'thickened' splines to recreate the supple curves.