Hareware: N64 Ouput: RGB 21-pin Modified: RGB + Amp




NTSC RGB Profiles for the N64:




These profiles were designed for the American NTSC N64 original "charcoal" colored console, which has been modified to enable RGB + Csync using a THS7314 amp circuit. As with all my profiles, the intended output from the Framemeister is 1080p/60. Make sure your Framemeister is set to this output mode, and make sure to check "ZOOM" is set to "ON" after you load the profile of your choice. Also remember that the profiles themselves can be downloaded from the main page, while these hardware-specific pages are to document the settings contained within each profile.


-


Optional Removal of N64 Horizontal Softening:

Before going into detail on my N64 profiles, I feel it's important to point out an optional feature you can use on the Framemeister that does a pretty decent job of reversing the horizontal softening effect that most N64 games are filtered by. Classic examples of this filter being active are Super Mario 64 and Legend of Zelda: Ocarina of Time. To counteract this effect in combination with my profiles, simply navigate to "COLOR_SET" and at the bottom of the list is the feature "SHARPNESS", which you will adjust to a value of 1 (up from zero). Normally sharpness introduces unwanted artifacts in already sharply focused pixels, but in the case of the N64's horizontal softening filter, adjusting sharpness to 1 on the Framemeister gives decent results without introducing artifacts. See the Ocarina of Time comparison example below:


N64 Framemeister Anti-blur


Please be advised that not every game on the N64 has the softening filter active. For example, Doom 64 does not make use of the filter, and thus turning sharpness up to a value of 1 does not benefit this game.


-


N64RGB4X (N64 RGB 4X scaled)

This profile scales the image to 4x the original 240 vertical res.

If you have access to your HDTV's ability to change its overscan mode (stuff like 5%, 10%, none, full pixel, etc.), the suggested display setting would be max zoom. For my Sony display, this is the -1 setting. For other brands, they may refer to it as 10% overscan for example. Please do not confuse the overscan zoom functions described here with your display's standard zoom functions (i.e. "Cinema", "Wide Stretch", etc.).

How N64RGB4X Should Appear on a 1920x1080p Display:

N64RGB4X Display

Due to the 4x integer scaling, you will notice black borders on the top and bottom of the screen. If this bothers you, please use the N64RGB5X profile, as it will not have the black bars, but at the cost of cropping a portion of graphics from the top and bottom of the game image.

N64RGB4X Settings Breakdown:

IMAGE_MODE: PICTURE

ASPECT_RATIO: 4:3

COLOR_SET:

          BRIGHTNESS: 25
          GAMMA: 19
          BLACK: 0
          SHARPNESS: 0 (set to 1 to counter blur)

VISUAL_SET:

          H_POS: 64
          V_POS: 32
          H_WIDTH: 32
          V_WIDTH: 29
          AUTO_SCALER: OFF
          H_SCALER: 4
          V_SCALER: 7

ZOOM_SET:

          ZOOM: ON
          ZOOM_SIZE: 100
          ZOOM_H_POS: 50
          ZOOM_V_POS: 50
          ZOOM_WIDTH: 48
          ZOOM_OVERSCAN: 90

A/D_SET (under the "SPECIAL" menu):

          MANUAL_A/D: ON
          A/D_LEVEL: 140 (use lower value if too bright)


-


N64RGB5X (N64 RGB 5X scaled)

This profile scales the image to 5x the original 240 vertical res. Note that a portion of the top and bottom lines of graphics are cut off from view. This is due to 5x scaling resulting in an image slightly larger that 1080 lines. However, back when the N64 was new, televisions of that era also cut off a portion of the top and bottom graphics, so the effect here is very similar.

If you have access to your HDTV's ability to change its overscan mode (stuff like 5%, 10%, none, full pixel, etc.), the suggested display setting would be zoom turned off. For my Sony display, this is the FULL PIXEL setting. For other brands, they may refer to it as 1:1 pixel ratio for example. Please do not confuse the overscan zoom functions described here with your display's standard zoom functions (i.e. "Cinema", "Wide Stretch", etc.).

How N64RGB5X Should Appear on a 1920x1080p Display:

N64RGB5X Display

Due to the 5x integer scaling, A portion of graphics from the top and bottom of the game image will be cropped from view. If this bothers you, please use the N64RGB4X profile, as it will show more of the graphics, but at the cost of also seeing black borders on the top and bottom of the screen.

N64RGB5X Settings Breakdown:

IMAGE_MODE: PICTURE

ASPECT_RATIO: 4:3

COLOR_SET:

          BRIGHTNESS: 25
          GAMMA: 19
          BLACK: 0
          SHARPNESS: 0 (set to 1 to counter blur)

VISUAL_SET:

          H_POS: 64
          V_POS: 32
          H_WIDTH: 32
          V_WIDTH: 32
          AUTO_SCALER: OFF
          H_SCALER: 4
          V_SCALER: 7

ZOOM_SET:

          ZOOM: ON
          ZOOM_SIZE: 90
          ZOOM_H_POS: 50
          ZOOM_V_POS: 50
          ZOOM_WIDTH: 48
          ZOOM_OVERSCAN: 100

A/D_SET (under the "SPECIAL" menu):

          MANUAL_A/D: ON
          A/D_LEVEL: 140 (use lower value if too bright)


-








Home

All images and content found on this page are copyrights of their respective holders.


Next