Nintendo NES with NESRGB mod Optimal OSSC Timing: -------------------- Input Cable: RGBS SCART Cable OSSC Firmware = 0.81a (use 0.81 if you don't have audio version of OSSC) Hardware: Front-loader NTSC NES with NESRGB mod -------------------- Note: Although these settings are based on my NES front-loader with NESRGB mod, the only values that may or may not differ from other NES hardware are the following: 1. Sampling phase (this always will be restricted to a case-by-case basis). 2. Advanced timing for 256x240's H. backporch. 3. Advanced timing for 256x240's V. backporch. Everything else should be universal. -------------------- Video in proc > Video LPF = 9MHz (SDTV) -------------------- Sync opt. > Analog sync LPF = 2.5MHz (max) -------------------- Output opt. > 240p/288p proc = Whatever linex mode you prefer. LineXx mode = 256x240 optim. If you scroll down to "256x240 aspect", you can choose between 8:7 (square pixels), or 4:3 which technically isn't accurate to 4:3, but you might prefer it anyway over square pixels. -------------------- Sampling opt. > 256x240: H. samplerate = 341 H. synclen = 25 H. backporch = 40 H. active = 256 V. synclen = 3 V. backporch = 14 V. active = 240 Back out to "Sampling phase" and adjust until all pixels are sharp with the least amount of color bleed and aliasing. Mine looked perfect at 78 degrees. -------------------- Note: You can choose to add in vertical masking by navigating to the "Post-proc." menu and adjusting the "Vertical mask" to whatever value you like. Just keep in mind that some games like Legend of Zelda use the full 240p active area for graphics. --------------------